???????????????????????????? ??????????????/????????????????? ............/............... .........................../... ????????????????????????????? >>>>>>>>>>>>>/>>>>>>>>>>>>>>>>> ÿØÿà JFIF    ÿÛ „  ( %!1!%)+//.383,7(-.+  -%%-////---/-.+/--+------/------/--0+--/-/-----.-----ÿÀ  ¥2" ÿÄ     ÿÄ J    ! 1AQ"aq2‘#BR‚¡ÁÑ3br’¢±Âð$CSƒ²á4c“%DsÓñÿÄ   ÿÄ *  !1AQa‘"2q3±ð#b¡ÿÚ   ? ¼QxJQaÍuò¸Zö Úü8,ÐÚú "SSn<rçù–´âE—^ªBÖ9À\†¸ÔÁT­ÃÛ5 ëd´³Í#Ý;Þ38œî ¶H£M:wÎ3…³…âpÔF&‚FK¸9„â4àGEõªfÿ ‘ñ(ßw­pŽF|È¥ù®häðÍѶ¹‘[ÒinÙW¶ùñY˜Q{›K"išÒ[Ú8žë\F¹@-?v"ÔU”,ìöžkÿ {I‡£šÍ?e ríV ?> ......................................... ............................................................................. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>/>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> // // Map the OLPC game keys to virtual modifiers. // // Created by Bernardo Innocenti // default xkb_compatibility "olpc" { include "complete" virtual_modifiers Square,Cross,Triangle,Circle; interpret KP_Home+Any { //useModMapMods= level1; virtualModifier= Square; action = SetMods(modifiers=modMapMods); }; interpret KP_Home { action = SetMods(modifiers=Square); }; interpret KP_Next+Any { //useModMapMods= level1; virtualModifier= Cross; action = SetMods(modifiers=modMapMods); }; interpret KP_Next { action = SetMods(modifiers=Cross); }; interpret KP_End+Any { //useModMapMods= level1; virtualModifier= Circle; action = SetMods(modifiers=modMapMods); }; interpret KP_End { action = SetMods(modifiers=Circle); }; interpret KP_Prior+Any { //useModMapMods= level1; virtualModifier= Triangle; action = SetMods(modifiers=modMapMods); }; interpret KP_Prior { action = SetMods(modifiers=Triangle); }; };